12 Principles of Animation

 12 principles of animation


  • Squash and stretch: a common animation technique applied to characters or objects in motion. The technique makes their actions more fluid. this technique is primarily used in films. games like overwatch highly utilize stretching to make animations more smooth


  • anticipation: anticipation is before the action or movement to show the audience that the animation is about to occur, for example, when a football player is about to kick a football, he has to bring his foot backward to add to the power to the make it move forward.


  • staging: staging is good camera placement, which adds visual interest to the watcher. bad staging can make scenes look awkward or unwatchable. 
  • Straight ahead/pose to pose: Straight Ahead Action is the drawing out of a scene and making a keyframe for each frame. Pose to pose is making the start frame and end frame and letting the computer fill in the gaps.

  • follow through/overlapping action: the idea that not every thing stops at the same time eg. if a man with long hair was running, his hair would be following behind him. if he abruptly stops, his hair would have to catch up to his body's position.

  • ease in, ease out: for objects like a car, it would need to slowly before they reach a certain speed, this is easing in. this process makes the animation look more believable.

  • arcs: arcs create more realistic movements, as a humans arm movement are circular, meaning they aren't very stiff.

  • secondary action: adds action to an animation eg. a man picking fruit from a tree and the tree is wobbling due to the guy

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