[WIP] Non-Violent weapon
initial designs
The next thing I wanted to try was piping. before doing this project, I wanted to incorporate piping or some sort of pipe that connects to my weapon. I believed I should give myself the challenge to add something unique and I believe it paid off well, especially having to sing my final design. To start off with the pipe, I pressed shift A, I selected Curve, and then the path. on the right side in the data properties, I went to geometry and made the pipe 3D using Bevel. As seen in the picture below, this created a round cylindrical shape.
When I finished my model, it was time to attempt uv unwrapping. It went pretty well, applying seams where I wanted them. I attempted tricks I found out from youtube for the piping; Follow active quads. Essentially, The Follow Active Quads tool takes the selected faces and lays them out by following continuous face loops, even if the mesh face is irregularly-shaped. This makes the horrible piping uv look nice and clean. To prepare a blender for substance, I select the parts I want to paint. and create materials for them. substance separates the material sets, so each part can be painted without it being a pain. I then exported my model as an .fbx file. using substances polygon fill, i picked solid colours and dragged colour over my model. This paints the model and gives it colour. After sorting out the colour and materials for my model, I exported all necessary textures. with these textures i plugged them in into the necessary meshes. using blenders built in shader editor, i tweaked some settings making the textures work better. although, there was one more texture i had left, which was the glass for the slime tank. using photoshop, i used a texture named alpha. alpha maps are a texture map to declare what parts of a texture are transparent, black being clear to white being opaque. i went with a grey sort of colour. the glass i wanted didnt want to be unable to look into, but not invisible either. with tweaking i got desired results
All in all, I enjoyed the project. The brief allowed me to use my brain more, as creating a gun that doesn't kill and that is non-lethal allows more creativity. What I liked about this project is that I actually generated a finished product, and liked it too. i also believe showed a better understanding of blender. problems i had with the door project i fixed with this project. UV unwrapping was more tolerable this time round. my model was optimized and had no artefacts that i'm aware of. I attempted to add more detail. The incorporation of substance painter also helped greatly, making texturing easier than previous projects. However, there are more things I'd like to try in the future. I would like to use more different types of textures, like height maps and normal textures, allowing for more detail. I would also like to try models that are more high poly and detailed; the model I made doesn't have many polygons.(4.8k) so i could try making something more high poly
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