FMP stuff
FMP writeup
- Section 1: inserting myself into blender using green screen/ camera trickery (compositing)
- Section 2: creating within blender (modelling)
- Section 3: technical stuff (lighting. light matching, physically based lighting / eevee vs cycles)
- Section 4: sound design
- Section 5: conclusion / evaluation
Section 1: inserting myself into blender using green screen
to start off with my FMP, i needed to get the process of green screen down so i knew it was possible long term. I decided to green screen myself inside different 3D environments I've created using blender. i took myself into the green screen room and recorded all the footage I wanted to use the different environments I had in mind. i was inspired by ian huberts workflow, incorporating green screen footage into 3d environments, which is useful for low to no budget filming.
with the power of after effects this video with gabe, who i want to add to blender, will be nice and transparent. we will start with removing everything else except gabe.
- insert the video clip into after effects, and on the right hand side in effects and presets, search for 'Keylight (1.2)' and insert it onto the clip.
- then, select a screen colour, and adjust the settings to get a better key, its honestly up to you, depending on your green screen setup, i would recommend clicking the screen matte dropdown and adjusting the clip black and clip white values.
- when you have finished with that, we want to cut everything else, with the clip selected press G to select the pen tool, and cut out what u want to remove. now export the clip, enabling rgb + alpha. this is very important, as without an alpha channel, gabe wont be transparent.
section 2: creating within blender
modelling took up a decently large part of this fmp. mainly for blocking out/scene creation. this was one of the more harder creative challenges, i had to take into account many things. i had to model my environments based off the green screen footage i obtained. you had to really think about light matching too.
to create the long hallways within my scene, i created a cube and scaled it up. then deleted 2 of its faces. i added a plane and gave it an emission shader.
video summary:
section 3: technical stuff (eevee vs cycles, rendering)
section 4: editing and sound design
to start off with I found these cool transitions and digital glitch effects which I thought would be a good choice for this project. sound editing was pretty minimal too. I found wendigo sound effects I liked on YouTube, downloaded them, and put them into FL Studio which is a digital audio workstation (or a DAW). i then modulated the pitch and reverb, also turning distortion up a little bit and then exporting from FL back into Premiere Pro. the fmp project video was pretty short so it didn't take a lot of my time and energy.
section 5: conclusion and evaluation
In conclusion, this project was great fun and also its great difficulty kept me on my toes. I'm really happy I got to try something completely new and out of my field and it turned out great for the most part. I really enjoyed creating worlds that my green screen self could almost live in. I learnt a lot about blender and how it works regarding green screen and I learnt a little bit more about the whole technical process behind good renders and producing something that of you would deem realistic. I'm confident in saying if I recreated this in the future it would be a better quality and higher standards. I also had to learn quite a lot about the shader editor in blender and I believe I'm semi competent in producing shaders using the shader nodes by myself without tutorial or without guidance.in the future if I could do this again, I would definitely do it with a better green screen setup and a bit more time on my hands; more of a passion project than anything. I would also better plan out my work better and decide what would need to be done on the green screen early. I also I'm really sad that I can't include some of my older scenes I spend a lot of time on due to narrowing my scope and get the fmp video done in time if I had more time I would find a way to include those scenes and more. My big goal in a long time has been to make a blender short film so maybe someday I can implement some of the techniques and methods I learn in this fmp which I think will be very beneficial.
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